Future Highways (15k)

Editorial (2k)

Featured Articles (2k)

Under the Hood (2k)

On Foot (2k)

On the Road (2k)

Paint Jobs (2k)

Highwayman Role-playing (2k)

Freebies (2k)

Contacts (2k)

Archives (2k)

Letters (2k)

Letters (2k)

home (4k)


Featured Articles (8k)

Android Target Matrix (5k)

Use these charts when the target is an android.

Target Matrix
1Bodywork
2Arms
3Legs
4Weapons
5Engine and Fuel
6Brain


Critical Hit Result Tables:

Bodywork
1Fall:
Roll 1d6 + damage sustained. If the result is 7+, then the android falls over. It may do nothing for the rest of this turn and must spend next turns movement action getting up.
2Weapon Link Severed:
One random weapon takes a standard critical hit.
3Holed:
The android is now leaking vital fluids. On a roll of 1, the engine is disabled.
4Arm Jam:
Roll to determine which arm. That arm (and all equipment mounted on it) are non-functional for the rest of this turn and all of the next.
5Sensors Hit:
The android has damaged sensors and now has a -1 to all die rolls it might attempt.
6Temporary short:
The android does nothing for the rest of this and the next turn.
Arms
1,2Jam:
The arm servos jam and make the arm and all mounted equipment and weapons inoperable for the rest of this turn and all of the next.
3,4Arm Damaged:
The arm has taken damage and is now only working intermittently. Roll at the beginning of each turn. On an even score, the arm works perfectly, but on an odd score, the arm and all mounted equipment and weapons do not work for this turn.
5,6Destroyed:
The arm is destroyed and all mounted equipment and weapons no longer function for the rest of the game.

Weapons
One random weapon takes a normal critical hit.

Legs
1,2Fall:
Roll 1d6 + damage sustained. If the result is 7+, then the android falls over. It may do nothing for the rest of this turn and must spend next turns movement action getting up.
3,4Leg Damaged:
The android suffers damage and may only move at half speed from now on.
5,6Leg Destroyed:
The android falls to the floor and may no longer move, although all other functions remain operational.
Locomotion
1,2Locomotion Damaged:
Android suffers a -1 to Handling.
3,4Locomotion Damaged:
Android reduced to half speed, acceleration and deceleration. In addition, Handling is reduced by 1..
5,6Locomotion Destroyed:
The android may no longer move. A wheeled or tracked android is treated as having a disabled engine, although lasers and other sensors and weapons will still operate. VTOLs will start to crash like a jetcopter.
Brain
1,2Glitch:
All skills are reduced by 1 on this and the next turn.
3,4Damaged:
All skills are reduced by a permanent 1 point.
5Temporary short:
The android does nothing for the rest of this and the next turn.
6Destroyed:
The brain is destroyed, the android stops functioning.
Engine and Fuel
1Engine Block:
Roll 1d6 + damage sustained. If the result is 7+, then the engine is disabled.
2Leaking:
On a roll of 1, the engine is disabled.
3Generator:
The android may still function, but non-basic items no longer get power (this will include power requiring weapons (lasers and stun weapons), sensors (reduced to basic) and the like).
4Disabled:
Engine disabled.
5Explodes:
Engine disabled, +2HE hit.
6Explosion:
Engine disabled, +6HE hit.

Index (2k)