Crater bombs are designed to tear up the road and leave craters and potholes in their wake. Against actual targets they inflict armour piercing damage. They only come in the
one size - large.
Weapon | Range | Accuracy | Damage | Shots | Cost | Weight |
Large Crater Bomb | - | +0 | +6 AP | 1 | $5,000 | 40 |
Against targets like cars, they inflict the listed damage and have no other effects (such as a blast effect). When dropped against the ground (make a normal to-hit roll for this), they create a standard debris counter that is placed centred on the drop zone. Treat this as non-removable static debris. It actually represents craters and potholes and other road damage, which must be repaired. If playing in a campaign where the stretch of road is used often, you might want to remember this. Around civilised areas, these bombs are illegal for this reason.
Napalm bombs spread jellied flame throughout their blast radius, which sets targets on fire and leaves them burning. It also leaves napalm on the ground afterwards for others
to run into.
Weapon | Range | Accuracy | Damage | Shots | Cost | Weight |
Small Napalm Bomb | - | +0 | +3 | 1 | $2,000 | 25 |
Large Napalm Bomb | - | +0 | +5 | 1 | $5,000 | 40 |
A small napalm bomb will leave a single napalm counter on the lanes that it hits, while a large bomb will leave two napalm counters in the target zone and the next two lanes in
front of it.
The napalm hits everything in the target zone. As well as taking the normal damage as listed above, the vehicle is now on fire and takes damage every turn - see Flame-throwers for more details.
Left behind napalm counters are the same as those in A Day at the Races.