Dischargers are small racks of grenades that are mounted on vehicles to provide a last ditch defensive capability. They are much like the smoke dischargers mounted on armoured vehicles, but on a smaller scale. And because they are on a smaller scale, they can be used for additional purposes as well, such as crowd control. One thing they cannot (and indeed, aren't designed for) is to function as an anti-vehicle device. As such, they are generally ignored by Ops who tend to want the vehicle kills to their credits.
Dischargers fire standard 20mm grenades as found in the pedestrian weapon. They can fire the full range of ammunition, but tend not to be loaded with AP or anti-vehicle rounds. The reason for this, is that dischargers are not aim able like normal weapons. Instead, when they fire, they fire in a set direction and at a set range. The only way this can be altered is by physically getting out of the vehicle and manually adjusting the device, which takes more than a few minutes. As such, the usual munitions found are smoke, tear gas or HE rounds. Shot grenades are completely ineffectual when loaded into a discharger, unless you want to target overhead birds.
Each discharger can be loaded with five grenades. At the time of loading, each of the grenade types should be loaded, and in addition, the range of the grenade should also be noted. Once set, this cannot be changed until the vehicle has some mechanical work done to it. The range of the grenades should be set from 1 to 3 spaces. The discharger cannot lob grenades further than that.
At the time of firing, the firer may choose which grenade from which discharger they wish to fire. No to-hit die rolls are made as the grenade is being fired at a section, not a specific target. The grenade will be fired and will automatically hit the section that is the preset range for the grenade.
Each discharger also comes with a set-firing arc. These are front, side (left or right) or rear. The front and rear arcs function like front or rear fire corridors. The side arcs are slightly different. These arcs will project a grenade 90 degrees to the direction of the vehicle, in either the left or right side. Take this from the centre of the firing vehicle if the grenade is likely to go off the board.
Dischargers are not designed to be fired at vehicles and it generally takes potluck to hit a one with a grenade from a discharger. However, if a vehicle happens to be in the right spot and at the right range, then a skilled gunner can sometimes hit a moving target. Roll to-hit as normal but with a -4 modifier.
Each discharger costs $2,500 and weighs 25. This cost does not include the cost of any grenades, which should be added on as an extra cost. In addition, each discharger must be given a fire arc - front, rear, left side or right side. Each discharger carried takes up one weapon hard point. Whilst each weapon hard point may only carry one discharger, a particular hard point may mount a discharger in directions other than the normal. Use the following table to determine the direction that a discharger may be mounted in, but once installed, it is fixed in that direction.
|Hardpoint||Direction of Discharger|
|Forward Wings||Forward or Side|
|Rear Wings||Forward, Rear or Side|
|Roof||Forward, Side or Rear|
Dischargers may not be mounted in turrets or passive mounts.
A vehicle may carry as many dischargers as it has weapon mounts, and dischargers may be linked - dischargers from any location may be linked together is desired.
Because a discharger is mounted on a weapon hard point, it can be damaged like a normal weapon.