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Multi-Crew Vehicles (5k)

Some vehicles carry more than the single driver that most Renegades and Interceptors carry. These vehicles are dubbed multi-crewed vehicles and follow some special rules. There are five types of person that can be carried by a vehicle - Driver, Gunner, Co-Driver, Dual-role crew and Passenger.

All vehicles should have an Occupancy line on their write-up listing exactly what crew and passengers they carry. A vehicles performance should be calculated using a full crew load.

Vehicle Design:
All vehicle types list an occupancy that lists the amount of people (including the driver) that a vehicle may carry. Additional occupants are listed as passengers but these passengers may be converted into gunners, co-drivers or dual-role crew as desired. A vehicle may not carry more gunners, co-drivers, dual-role crew or passengers than the occupancy of the vehicle.

Vehicle types from Future Highways will have their occupancy listed. Other vehicles (such as Renegades or Interceptors) have an occupancy of 1 - driver. A second (and only a second) crewman may be installed in an Interceptor or Renegade, however the downside to this, is that cupola or pintle weapon mounts may not be installed, and because a Renegade or Interceptor is mainly designed for one person, the additional space for the co-driver requires the removal of any side mounted weapon mounts.

Note that passenger cages, ejector seats and crash suppression must be bought per person in the vehicle.

The driver is simply the guy (or girl) who is the primary driver of the vehicle. All vehicles must have one and a drivers controls includes and gunner controls. A driver comes free with a vehicle and costs nothing, nor takes up any weight. Depending on the vehicle, a driver is sometimes called a trucker, cyclist or pilot.

A gunner is someone that sits in a vehicle and can fire the vehicles weapons. White Line Fever has rules for Cupola and Pintle gunners that sit in the turret itself, but gunners as defined here sit within the vehicle and has access to all the vehicles weapons.
A gunner costs $5,000 and weighs 100. It costs an additional $10,000 to give the gunner duplicate gunnery controls. if a computer is bought, only one need be bought for the vehicle (or per turret) not one per gunner.

The advantages of a gunner is that they may use any weapon in the car that isn't currently being used by any other crew member. They may also fire weapons before the car moves.

A co-driver (or pilot) is someone who can drive the vehicle when the main driver is not. They have no access to a vehicles weapons. They are useful in jetcopters if the main pilot is wounded and you don't want to crash, but they can have their uses in ground vehicles as well.

A co-driver costs $5,000 and weighs 100. It costs an additional $10,000 to give the co-driver duplicate driving controls. Powered steering, robosteer and the like need only be bought once per vehicle.

The advantages of a co-driver is that they may drive the vehicle when the driver isn't. This must be specified as an action when the changeover is to take place, during which neither the main driver nor the co-driver may make other actions. If the main driver is not doing anything (i.e., they’ve been shot), then the co-driver may make the switch on his or her own.

Dual-role Crew:
A dual-role crewman is someone who has the controls to be able to both shoot the vehicles weapons and drive the vehicle. They follow all the rules for gunners and co-drivers above.

A dual-role crewman costs $5,000, weighs 100. It costs and additional $20,000 to give the crewman additional gunnery and driving controls.

A passenger is someone who simply rides in a vehicle. They have no ability to fire any of the vehicles weapons, nor do they have any controls to drive it. A passenger costs nothing but weighs 100.

Multi-crew vehicles in Combat:
Vehicles with multiple crew require some slightly special rules when in combat. The first is that any car carrying more than one person (or passenger equivilant for cargo carriers) uses the Two-Seat Car Critical Hit Target Matrix as found in the White Line Fever reference sheet (which can be located in the Freebies Section. Other vehicles - such as jetcopters or trucks - use their normal target matrix but use the following table when an occupant is hit.

When these vehicles are actually carrying multiple people and take a Driver Critical, roll a die to see who is actually hit, depending on how many people the vehicle is carrying. This die roll is modified depending on the location of the critical hit.
If a vehicle has multiple gunners or passengers, declare which is gunner or passenger 1, 2 or 3 before any rolls are made. Gunner 2 should always be the Cupula or tail gunner if there is one.

    Die RollTwo PeopleThree PeopleFour PeopleFive PeopleSix People
    2DriverDriverGunner 1Gunner 1Gunner 1
    3DriverGunner 1Passenger 1Passenger 1Passenger 1
    4GunnerGunner 1Passenger 2Passenger 2Passenger 2
    5GunnerGunner 2Roll againRoll againPassenger 3
    6GunnerGunner 2Gunner 2Gunner 2Gunner 2

    -1 If the vehicle is hit from the front
    +1 If the vehicle is hit from the rear
    +2 If the vehicle is hit from the roof

A roll of 1 always hits the driver, regardless of modifiers.
A roll of 6 always hits the cupula or tail gunner (if present), regardless of modifiers.

If a vehicle doesn't have a gunner, then treat that hit as a passenger hit instead.

Remember, that if a vehicle has a tail gunner (pintle or cupula mount), then those gunners are also hit if the vehicle gets a roof/turret critical hit.

As soon as someone is killed, then that vehicle is now treated as the new total of alive people in it.

For example, a vehicle with a driver, gunner and two passengers is treated as a four person vehicle on the table above. As soon as someone is killed, then it is treated as a three person vehicle.

If a vehicle happens to carrying more than 6 people (such as a pickup with a full cargo bed of pedestrians), then split the total amount of people in multiples of 6, and roll on the above table that amount of times. This will result in more than one person being hit, but a person can only be hit a single time - for second or more rolls, treat drivers and gunners as passengers.

For example, a pickup is heavily laden with a driver and eight passengers. It enters combat and takes a Driver critical hit. Splitting the crew down, we get one roll on the Six People column, and one roll on the Three People column. As luck would have it, 1 is rolled for each result. This indicates the driver has been hit, and because a single person can't be hit twice, a passenger has also been hit and takes damage.

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