Future Highways (15k)

Editorial (2k)

Featured Articles (2k)

Under the Hood (2k)

On Foot (2k)

On the Road (2k)

Paint Jobs (2k)

Highwayman Role-playing (2k)

Freebies (2k)

Contacts (2k)

Archives (2k)

Letters (2k)

Letters (2k)

d20 system logo (8k)

home (4k)


Redline Role-playing (8k)

Scavenger (5k)

The Scavenger goes by many names - Jackal and Vulture to name but two. Where there has been combat, you'll find the Scavenger shifting through the wreckage trying to get the choice parts either for their own collection or simply to sell on onwards. Unlike the Trader, the Scavenger has no morals, this is all about money and opportunity. Some Scavengers are organised and trail behind the Sanctioned Ops with the theory that there is going to combat and wreckage afterwards. Some are loners simply crossing the wastes and picking on the wrecks found there. Society looks down on the Scavengers as the lowest of the low, and they are picked upon by all. They have to work quickly before the gangs or the real clean-up crews arrive, and as such, they have to be able to take care of themselves and know where to sell the stuff afterwards. People may not like them, but many people pay for their products or pay them heavily to retrieve selected items...


Game Rule Information:
Scavengers have the following game statistics.
They can come from any background.

Abilities:
Scavenging requires less brawn and more stealth and speed than might be expected. DEX is very useful for being quick, but a good WIS is required for spotting items to scavenge, whilst a good INT is helpful for recognising what exactly it is you have.

Hit Die: 1d8

    Class
    Level
    Base
    Attack
    Bonus
    Fort
    Save
    Ref
    Save
    Wil
    Save
    Special
    1+0+2+2+0Traveller
    2+1+3+3+0Hard Core Scavenging (+1d4)
    3+2+3+3+1Bonus Feat
    4+3+4+4+1Stockpile
    5+3+4+3+1Survival Expert
    6+4+5+5+2Hard Core Scavenging (+1d6)
    7+5+5+5+2Hard Core Repair (+1d4)
    8+6/+1+6+6+2Connection
    9+6/+1+6+6+2Bonus Feat
    10+7/+2+7+7+3Hard Core Scavenging (+1d8)
    11+8/+3+7+7+3Stockpile
    12+9/+4+8+8+4Hard Core Repair (+1d6)
    13+9/+4+8+8+4Survival Expert
    14+10/+5+9+9+5Hard Core Scavenging (+1d10)
    15+11/+6/+1+9+9+5Bonus Feat
    16+12/+7/+2+10+10+5Connection
    17+12/+7/+2+10+10+5Hard Core Repair (+1d8)
    18+13/+8/+3+11+11+6Hard Core Scavenging (+1d12)
    19+14/+9/+4+11+11+6Stockpile
    20+15/+10/+5+12+12+6Bonus Feat


Class Skills:
Barter, Build/Repair (Simple), Chatter, Drive, Heal, Hide, Intimidate, Knowledge (Streetwise), Knowledge (Technology), Move Silently, Navigate, Scrounge, Spot, Survival.

Skill Points at 1st Level: (4 + Int Modifier) x4
Skill Points at Each Additional Level: 4 + Int Modifier


Class Features:
All of the following are class features of the Scavenger.

Weapons and Armour Proficiency:
Scavengers are proficient with all simple and advanced firearms, and light armour.

Bonus Feat:
Each time the Scavenger is entitled to a bonus feat, they may choose from the following list:
Alertness, Brawler, Combat Driving, Combat Reflexes, Dodge, Fancy Driving, Focused, Heroic Surge, Improved Critical, Improved initiative, Iron Will, Lightning Reflexes, Longwalker, Off-Road, Power Attack, Quick on the Draw, Run, Track, Vehicle Dodge, Vehicle Gunning, Vehicle Ramming.

Connection:
As in Redline.

Hard Core Repair:
As in Redline.

Hard Core Scavenging:
A Scavenger is very good at spotting things that others might miss and for searching in all the right locations. As a result, this feat gives the Scavenger a die bonus when spotting things.

Stockpile:
As in Redline.

Survival Expert:
As in Redline.

Travelller:
If a character chooses the Scavenger as their starting class, then they choose either the Longwalker or Combat Driving feat for free. This represents their choice of walking or driving to the scavenge dumps.


Starting Equipment:
A Scavenger starts with $50,000 worth of equipment, weapons and vehicles.
Index (2k)