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Security Consultant (5k)

The name Security Consultant conjures up images of men in suits installing systems and devices to make you feel safe and secure. Unfortunately, the term is actually just a euphemism for datanet hacker - someone who gets paid for delving into someone else's private networks and finding and pulling out information. Occasionally the Security Consultant is actually doing this legitimately, finding cracks and holes in a multicorps security, but more likely they are doing this for someone else and money, or just to test their own skills. To many it's just a game - plug yourself in and go. To others is more than big business and the more of the reputation you gain, the more you have to spend to make yourself secure from the probing gaze of the opposition. Some Consultants are just computer geeks decked out in their T-shirts and jeans, while others have the full image. Either way, most people want them out of their systems.


Game Rule Information:
Security Consultants have the following game statistics.
Security Consultants must come from a PeeZee or Town Native background. Gang backgrounds don't give the right resources to practise hacking.

Abilities:
Hacking is most definitely a mental ability, none of the shooting and running here. INT is the most important aspect of a hacker, along with WIS and CHA, especially if you're the teenage computer geek.

Hit Die: 1d6

    Class
    Level
    Base
    Attack
    Bonus
    Fort
    Save
    Ref
    Save
    Wil
    Save
    Special
    1+0+0+2+2Operator
    2+1+0+3+3Hard Core Hacking (+1d4)
    3+1+1+3+3Bonus Feat
    4+2+1+4+4Hard Core Net Search (+1d4)
    5+2+1+4+4Hard Core Computer Repair (+1d4)
    6+3+2+5+5Hard Core Hacking (+1d6)
    7+3+2+5+5Hard Core Info Gathering (+1d4)
    8+4+2+6+6Bonus Feat
    9+4+3+6+6Hard Core Net Search (+1d6)
    10+5+3+7+7Hard Core Hacking (+1d8)
    11+5+3+7+7Hard Core Computer Repair (+1d6)
    12+6/+1+4+8+8Hard Core Info Gathering (+1d6)
    13+6/+1+4+8+8Bonus Feat
    14+7/+2+4+9+9Hard Core Hacking (+1d10)
    15+7/+2+5+9+9Hard Core Net Search (+1d8)
    16+8/+3+5+10+10Hard Core Computer Repair (+1d8)
    17+8/+3+5+10+10Bonus Feat
    18+9/+4+6+11+11Hard Core Hacking (+1d12)
    19+9/+4+6+11+11Hard Core Net Search (+1d8)
    20+10/+5+6+12+12Bonus Feat


Class Skills:
Build/Repair (Complex), Computer, Gather Information, Heal, Knowledge (Current Events), Knowledge (Popular Culture), Knowledge (Streetwise), Knowledge (Technology), Research.

Skill Points at 1st Level: (8 + Int Modifier) x4
Skill Points at Each Additional Level: 8 + Int Modifier


Class Features:
All of the following are class features of the Security Consultant.

Weapons and Armour Proficiency:
Security Consultants are proficient with all advanced firearms, and light armour.

Bonus Feat:
Each time the Security Consultant is entitled to a bonus feat, they may choose from the following list:
Alertness, Combat Driving, Dodge, Fancy Driving, Focused, Improved Critical, Iron Will, Mobility Point Blank Shot, Precise Shot, Run, Skill Focus, Shot on the Run, Vehicle Dodge.

Hard Core Computer Repair:
A hacker needs to know their equipment inside and out to be able to get the most from it, and this means modifications or simply fixing the odd knock that it gets. As a result this feat gives the Consultant a die bonus to any tasks involving the repair and modification of computers.

Hard Core Hacking:
A Security Consultant needs to know computers backwards, programming them, getting into them and especially getting other machines to do their bidding. Most of the time this will be done via programming and hacking rather than by physical means, and this feat gives the Consultant a die bonus to any Computer skill roll.

Hard Core Info Gathering:
Part of a Security Consultants role is to gather information, and not just from datanet sources either. After all, you don't always find out what the other person has on their datanet. This feat gives the Consultant a die bonus to any Gather Information skill rolls that don't relate to datanets.

Hard Core Net Search:
However, the majority of information can in fact, be found on the datanets and a Security Consultant is usually very good at seeking it out and finding out where more can be located. This feat gives a die bonus to any information gathering rolls that are associated with the datanet.

Operator:
When a Security Consultant is on the case, they can get very focused on the task at hand and determined to get it finished. As such, if a character has a starting class of Security Consultant they may choose either the Focused or Iron Will feats for freee.


Starting Equipment:
A Security Consultant gets $50,000 with which to guy and personal gear, vehicles and especially their computer deck.
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