There are some people who have had enough of the world and simply want to survive for themselves, making their own rules and way of life. These people tend to shut themselves off from society (save when they have to come back for supplies) and build their own little fortress in the wilds, self-sufficient and secure from the world, marauders, gangs and anyone else who wishes to impose their will. If that isn't enough, they then stock their fortress with all the guns, supplies, ammunition and guns to make sure that if society falls apart completely, a war breaks out, or the world just falls to pieces, they'll be there, safe in their own little world, able to maintain their life and the lives of the ones they care about. These are the Survivalists. Many call them paranoid, they just view themselves as doing what it takes to make they're prepared.
Survivalists have the following game statistics.
They may come from any background, although most actually tend to come from the PeeZees, but this not a requirement.
A Survivalist about guns and surviving. As such, a good DEX is important for the guns and a good CON is important for the surviving.
Hit Die: 1d10
|3||+3||+3||+1||+1||Hard Core Shooting (+1d4)|
|4||+4||+4||+1||+1||Damage Reduction 1/-|
|7||+7/+2||+5||+2||+2||Hard Core Shooting (+1d6)|
|9||+9/+4||+6||+3||+3||Damage Reduction 2/-|
|13||+13/+8/+3||+8||+4||+4||Damage Reduction 3/-|
|15||+15/+10/+5||+9||+5||+5||Hard Core Shooting (+1d8)|
|17||+17/+12/+7/+2||+10||+5||+5||Damage Reduction 4/-|
Build/Repair (Simple), Demolitions, Drive, Heal, Knowledge (Tactics), Navigate, Scrounge, Spot, Survival.
Skill Points at 1st Level: (4 + Int Modifier) x4
Skill Points at Each Additional Level: 4 + Int Modifier
All of the following are class features of the Survivalist.
A Survivalist is proficient with simple and advanced firearms and light armour.
Each time the Survivalist is entitled to a bonus feat, they may choose from the following list:
Build Weapon, Combat Reflexes, Dodge, Double Fisted Firearms, Far Shot, Focused, Point Blank Shot, Precise Shot, Quick on the Draw, Rapid Fire, Rapid Shot, Skip Shot, Suppressing Fire, Weapon Finesse, Weapon Focus, Weapon Specialisation.
As in Redline.
Survivalists know guns like the back of their hands. They can strip them blindfold, rebuild them stratch and even knock-up new ones given the right parts and tools. Or even not. This feat allows the Survivalist to add the die bonus to any roll involving the making or repairing of guns. Pretty much anything to do with guns, save for the actual shooting of them.
Survivalists know their guns, and they know everything about them, especially how they operate and how to compensate and get the best from them. As a result of this, they may add the listed die bonus to all attacks made with guns.
As in Redline.
As in Redline.
A Survivalist starts with $50,000 to buy whatever weapons, gear or vehicles (no Interceptors, Trucks or Jetcopters) that they want. For a Survivalist, no weapon should be out of bounds with this money, although obviously that doesn't mean that they can just tote the thing around anywhere they go.
In addition, the Survivalist must buy accomodation regardless of their background. This represents their hideaway and the more they pay, the more it resembles a fortress. The actual details will have to determined with the gamesmaster.