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Redline Role-playing (8k)

Cyberware (5k)

There is a lot of cyberware available to the discriminating road warrior, and here is where its effects are explained for those who really need to know...

Augmented Dexterity:
Each level of augmented dexterity gives a +2 Dexterity bonus.

Augmented Reactions:
Having augmented reactions gives the character a second full action each turn. This may not be used for movement though.

Augmented Speed:
Each cm of augmented speed increases a characters speed by 4'.

Augmented Strength:
Each level of augmented strength gives a +2 Strength bonus.

Bio Lungs:
Having a set of bio lungs halves any Creep points gotten from radiation or pollution sources. In addition, the character gains a +10 bonus to defeat any toxins, poisons or other aerial agents that are breathed in.

Body Armour:
Each level of body armour gives the character a damage reduction of 3 points. Fireproof armour will not be damaged by fire damage at all. Each level of soundproofing gives a +5 bonus to save against maxiscreamers.

Burner Optic:
An eye mounted burner weapon has the following statistics.

WeaponProfSizeDamageCriticalType RangeMagROF
Burner Optic--2d8x2P10-S

Internal Development:
Each point of internal development gives a character +5 hit points.
Because Redline uses different hit points than Dark Future, a character may buy a total amount of levels equalling half the value on their hit die. For example, a Marauder with a hit die of 1d12 may buy 6 levels of internal development, while a Redliner may buy 4 levels.

Regenerative Skin:
A character with regenerative skin will heal 1d6 points of damage each day during their sleep cycle.

Plaskin:
Plaskin reduces all damage from falls and collisions by half. It does not effect weapon damage at all.

Reinforced Limbs:
A character with reinforced limbs will take damage normally, but will not suffer any additional effects that might effect the reinforced limb. Damage in the d20 System is usually non-specific, so the games master will have to determine when the reinforced limbs come into effect, but it should protect against broken bones and that type of damage.

Retractable Close Combat Weapons:
Retractable razors inflict 1d8 damage, while retractable claws inflict 1d12 damage.

Skill Library:
Each skill level bought is the equivalent of 2 ranks in the particular skill.

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