The following is a list of all rule changes made to the SRD Psionic Rules, which mainly involes a lot of cutting out of material that doesn't fit with the Dark Future background. Whilst you can download the SRD and use the following to modify it, I have produced a revised SRD (104 page rich text document, 350k) with the material taken out. Please note though, that this SRD does not contain any of the modifications to any of the rules save for the Psion Class Feats Table, it simply removes everything not required, and as such is only useable for the Dark Future setting.

Only the Psion class is available, with the following modifications:
At first level only 2 psionic combat modes are known.
There are no psicrystals.
There are no specific discipline anymore, instead there is one generic discipline covering all powers which has an Associated Ability of INT. This discipline has access to a wide range of powers, but note that a lot of the SRD psionic powers are not available.
A psions class skills are as follows:
Autohypnosis (WIS), Concentration (CON), Gather Information (CHA), Knowledge (psionics) (INT), Psicraft (INT), Remote View (INT) and Sense Motive (WIS).
All normal character backgrounds are available for psions. Psion also comes with advanced firearms and light armour proficency.
A psion may gain a bonus feat at second level and then every fourth level after that, with a final feat at 20th level (so 2nd, 6th, 10th, 14th, 18th and 20th). These feats may be taken from the Security Consultant class of bonus feats (not class feats).
All psionic skills are available as normal. However, because psionic devices cannot be made by humanity at this time it is avisable to check with your gamesmaster first about the use of this skill as it might not get any use.
- Craft Crystal Capacitor
- Craft Dorje
- Craft Psionic Arms and Armour
- Craft Universal Item
- Encode Stone
- Fell Shot
- Great Sunder
- Improved Psicrystal
- Inertial Armour
- Master Dorje
- Mental Leap
- Metacreative
- Psionic charge
- Psionic Shot
- Psionic Weapon
- Scribe Tattoo
- Stand Still
- Unavoidable Strike
No changes.

Only the following powers are available to Psions:
Control Shadow | Controls a normal shadow like a puppet. |
Daze | Creature loses next action. |
Detect Psionics | Detects the presence of psionic activity. |
Distract | Subject's mind wanders, imparting a Ð1 penalty on some actions.
|
Far Hand | Minor telekinesis. |
Far Punch | Telekinetic punch deals 1 damage. |
Inkling | 50% likely to know if an intended action is good or bad.
|
Know Direction | Know which way is north. |
Missive | Sends a one-way telepathic message to subject. |
Telempathic Projection | Modifies subject's emotions. |
Verve | Gain 1 temporary hit point. |
Attraction | Subject has an attraction the manifester specifies. |
Biofeedback | Self-control allows the manifester to take some damage as subdual damage. |
Charm Person | Makes one person the manifester's friend. |
Combat Precognition | Gains a +1 insight bonus to AC. |
Conceal Thoughts | The manifester conceals his or her motives. |
Control Light | Adjust light levels up or down. |
Control Object | Telekinetically animates a small object. |
Demoralize | Foes suffer Ð1 penalty on some actions. |
Destiny Dissonance | Touch deals 1d8 subdual damage. |
Disable | Subjects incorrectly believe they are disabled. |
Empathy | Know the subject's surface emotions. |
Empathic Transfer | Absorb others' hurts. |
Expanded Vision | Wider vision allows the manifester to see more. |
Feel Light | Use tactile sensation to see. |
Feel Sound | Use tactile sensation to hear. |
Hear Light | Use auditory sensation to see. |
Identify | Identify single feature of psionic item. |
Know Location | The manifester knows where he or she is. |
Lesser Body Adjustment | Heal 1d8 hp, or gain a +1 bonus on next Fortitude save to resist poison or disease, or heal 1 point of temporary ability damage. |
Lesser Concussion | Pummel foe for 1d6 damage. |
Lesser Mindlink | Forge a limited mental bond with another creature. |
Matter Agitation | Heats a creature or object. |
Object Reading | Knows about an object's past. |
See Sound | Use visual sensation to hear. |
Sense Link | Sense what the subject senses (single sense). |
Steadfast Gaze | Gaze attacks hold no terror for the manifester. |
Vigor | Gain 3 temporary hit points. |
Animal Affinity | Possess one ability score of a chosen animal. |
Augury | Learn if an intended action will be good or bad. |
Aversion | Subject has aversion the manifester specifies. |
Brain Lock | Subject cannot move or take any mental actions. |
Chameleon | Gain a +10 enhancement bonus on Hide checks. |
Clairaudience/Clairvoyance | Hear or see at a distance. |
Combat Prescience | Gain a +2 insight bonus on attack roll. |
Control Body | Take rudimentary control of foe's limbs. |
Control Flames | Control heat and movement of a fire. |
Detect Thoughts | Detect subject's surface thoughts. |
Inflict Pain | Mental attack deals 3d6 damage. |
Intrusive Sense Link | Subject senses what the manifester senses. |
Knock | Opens locked or psionically locked doors. |
Levitate | Subject moves up and down at the manifester's direction. |
Painful Touch | Unarmed attacks deal an extra 1d6 subdual damage. |
Psionic Lock | Psionically locks a portal or chest. |
Recall Pain | Foe takes 3d6 damage from painful memory. |
Sense Psychoportation | Know when others use this discipline. |
Sensitivity to Psychic Impressions | Find out about an area's past. |
Suggestion | Compels subject to follow suggested action. |
Charm Monster | Makes monster believe it is your ally. |
Crisis of Breath | Disrupt the subject's breathing. |
Danger Sense | Gain a +4 bonus against traps. |
Dimension Slide | Instantly move to any spot seen in close range. |
Displacement | Attacks miss manifester 50% of the time. |
False Sensory Input | Falsify one of the subject's senses. |
Fate Link | Link the fates of two targets. |
Improved Biofeedback | Take charge of body's damage. |
Lesser Domination | Forces subject to obey manifester's will. |
Mindlink | Have a mental bond with others. |
Negate Psionics | Cancels psionic powers and effects. |
Nondetection | Hides subject from Clair sentience powers and remote viewing. |
Poison Sense | Sense poison in 30-ft. radius. |
Rejuvenation | Heal 1 point of temporary ability damage/hour. |
Remote Viewing | See subject from a distance. |
Schism | Splits manifester's mind into two independently functional parts. |
Ubiquitous Vision | Manifester has all-around vision. |
Anchored Navigation | Navigate from a fixed reference point that manifester mentally senses. |
Aura Sight | Can read things in other's auras. |
Detect Remote Viewing | Know when others spy on manifester remotely. |
Dimensional Anchor | Bars extradimensional movement. |
Dimension Door | Teleports manifester and up to 500 lb. a short distance. |
Domination | Subject obeys manifester's will. |
Divination | Provides specific advice for proposed actions. |
Fatal Attraction | Implants death urge in subject. |
Fate of One | Reroll a bad roll. |
Forced Mindlink | Creates mental bond with unwilling subject. |
Immovability | Manifester is almost impossible to move. |
Inertial Barrier | Subject gains damage reduction 10/+5. |
Mindwipe | Subject's recent experiences wiped away. |
Psychofeedback | Use power points to boost your physical ability modifiers. |
Telekinesis | Lift or move 25 lb./level at long range. |
Tailor Memory | False memory implanted in subject. |
Catapsi | Psychic static is a drag on power manifestation. |
Clairtangency | Use far hand at any distance. |
Greater Domination | Subject obeys manifester's will. |
Metaconcert | Mental concert of two or more psions increases the total power of the participants. |
Mind Probe | Discover the subject's secret thoughts. |
Power Resistance | Subject gains PR 12. |
Recall Agony | Foe takes 9d6 damage from painful memory. |
Sending | Delivers short message anywhere instantly. |
Sense Psionics | Sense psionic powers and effects. |
Teleport | Instantly transports manifester anywhere. |
Teleport Trigger | Predetermined event triggers teleport. |
True Seeing | See all things as they really are. |
Ablating | Subject is buffered from one negate psionics effect. |
Aura Alteration | Subject seems something it is not. |
Mass Suggestion | Many targets follow suggested action. |
Mind Switch | Switch minds with another. |
Null Psionics Field | Negates psionics within 10 ft. |
Precognition | More in-depth than divination. |
Remote View Trap | Enemy remote viewers take 4d4 damage. |
Retrieve | Teleport to hand an item the manifester can see. |
Shield of Prudence | Gain a +6 insight bonus to AC. |
Trace Teleport | Learn origin or goal of subject's teleport. |
Divert Teleport | Choose destination for another's teleport. |
Improved Telekinesis | Lift or move 100 lb./level at long range. |
Insanity | Subject is permanently confused. |
Mass Domination | Many targets subject to manifester's will. |
Teleport Without Error | Instantly transports manifester anywhere with no off-target arrival. |
Ultrablast | Mental scream deals 13d4 damage to all within 15 ft. |
Foresight | Psionic senses warn of impending danger. |
Hypercognition | Deduce almost anything. |
Improved Clairtangency | Use telekinesis at any distance. |
Mind Blank | Subject immune to mental/emotional effects, scrying, and remote viewing. |
Mind Seed | Subject slowly becomes the manifester. |
Recall Death | Foe vividly recalls its future death and dies. |
True Domination | Dominated subjects less likely to defy the manifester's will. |
Confidante | Manifester and another share a permanent mental bond. |
Metafaculty | Subject cannot hide name or location from manifester. |
Microcosm | Subject explores imaginary world at the expense of the real one. |
Monster Domination | Controls any creature, but for less time. |
Psychic Chirurgery | Repair psychic damage and impart knowledge of new powers. |
Thrall | Subject is manifester's slave forever. |
True Telekinesis | Lift or move 500 lb./level at long range. |

These do not exist.
These do not exist.